
Adi Shankar has had success in adapting video games into animation, having worked on multiple seasons of Castlevania alongside Konami and Netflix, as well as with Ubisoft for Captain Laserhawk: A Blood Dragon Remix. More recently, he has been collaborating with Capcom on Devil May Cry, the first season of which launched on Netflix in 2025 to a largely favorable reception.
Now, with its second season, Shankar and team are delving deeper into the story of Dante and Vergil, as the two characters come to grips with their origins, the divergent paths their lives took following a family tragedy, and how their two perspectives shape them and the fate of a world that hangs in the balance. It also embraces Devil May Cry 2, the video game series’ most divisive entry.
Of course, with as much experience as Shankar has in taking video game source material and adapting it for animation, we would be remiss not to get his perspective on the latest high-profile announcement of a similar project: Sony’s adaptation of From Software’s Bloodborne.






















