Welcome to IGN’s Guide to the Mortal Kombat 11 Krypt. This Walkthrough will help you successfully traverse and explore this mysterious location, and show you how to unlock every corner of the Krypt and plunder its treasures.
Note that to access the Krypt, you must have a PlayStation, Xbox, or Switch Online Account (guest accounts do not work), and you must have access to the internet – as everything you do in the Krypt is automatically saved – meaning you cannot tweak your save file to undo the act of unlocking chests.
How Loot Chests Work in the Krypt[edit]
Similar to Mortal Kombat 10, the Krypt is full of treasures and chests to unlock that contain everything from Konsumables to Brutalities, Gear and Kosmetics, and even Fatalities! However, most all of the chests and treasure need to be unlocked using a variety of resources:
- Most normal Treasure Chests will require a varying amount of Koins. Some can be as low as 1,000, while others can hit around 15,000 or more – and certain special chests may have a huge price.
- Special Flaming Chests (that must be doused) and Shao Kahn’s Chests will require either 100 to 250 Hearts.
- Soul Vaults are green objects that requires 100 Soul Fragments to unlock. There are also a few green auras that you can interact with to manipulate time and clear rubble or other objects – some cost Soul Fragments, some do not.
- Be sure to read up on How to Farm Koins, How to Farm Hearts, and How to Farm Soul Fragments.
Palace Entrance[edit]
As you begin your journey into the Krypt, your character, an unnamed Traveler, will arrive at Shang Tsung’s island to enter the Krypt. Shang Tsung himself will appear to welcome you and invite you to open his chests to find various treasures before disappearing.
You’ll take control of the Traveler in 3rd person mode – very unlike the rest of this fighting game, and you can move about to inspect things, open chests by holding X, sprint by holding the right trigger, check your inventory with the left trigger – and view a map of the parts of the island you’ve uncovered in the pause menu.
There’s no fighting here – but you find traps you’ll need to avoid or you may find a grisly fate (dying however has no adverse effects beyond getting a surprise scare!). Along your journey in the Krypt, there is much to find beyond simply opening chests, and certain puzzles or items may unlock more parts of the island – which are covered in this walkthrough.
Palace Entrance Chest Contents | |||
---|---|---|---|
Chest Number | Cost (Koins) | Location (X, Y) | Contents |
1 | N/A | (9545, -29) | Koins x50,000, Hearts x100 |
2 | N/A | (9562, 404) | Koins x50,000, Hearts x100 |
3 | 3,000 | (10217, 549) | Jade Kollection Character Art x3 |
4 | 5,000 | (7911, 1017) | Plasma Infused Death Rockets x5, Meteorite Core x3 |
5 | 8,000 | (7943, -459) | Zaterran Charm x3, Ethereal Armor x3 |
6 | 6,000 | (7122, 386) | Recipe: Ethereal Armor, Essence of Edenian Magic, Copper Plating, Element of Order |
7 | 3,000 | (7228, -482) | Kano Kollection Character Art x2, Soul Fragments x50 |
8 | 5,000 | (6494, 164) | Hopper – Cassie Cage Drone |
9 | 10,000 | (6467, -467) | Demoralizer – Erron Black Rifle, Skeleton Key |
10 | 10,000 | (5584, 383) | Kano‘s Secret Weapon – Kabal Face Shield, Hearts x25 |
11 | 8,000 | (5678, 790) | Tekunin Emergency Receiver x3, Koins x5,000 |
12 | 4,000 | (5655, -544) | Kitana Kollection Character Art x3 |
13 | 12,000 | (3914, 976) | Crispy – Scorpion Brutality, Scorpion Kollection Character Art |
To start, be sure to open the two chests on either side of you in the middle of the room. These chests are the only ones that have no cost to open, and will award you 50,000 Koins and 100 Hearts a piece, giving you a modest amount of currency to start with. You can also spend 3,000 Koins to open a chest near the entrance door, and it should always contain 3 Jade Kollection Arts.
With the two treasure chests opened, the door leading to the rest of the Palace Entrance will open. This appears to be the only area of Shang Tsung’s island where the visible chests always unlock the same things – which are listed below.
At the end of the Palace Entrance is a large table with a mighty glowing hammer. Pick it up to obtain Shao Kahn’s War Hammer, a weapon you can actually use in the Krypt to solve puzzles and smash objects. You can actually use the hammer to break debris like pots, vases, and skeletons to acquire a bit of Koins – though you won’t get many. It can also be used to destroy weak walls and uncover new areas.
You can put the War Hammer to use by breaking the bottom of the large sealed gate to enter the Central Courtyard, or you can look along the wall to the left of where you found the War Hammer to find a weak wall to burst open and enter The Dead Woods.
The Dead Woods[edit]
Upon entering the Dead Woods you’ll find a new type of unlockable treasure – Soul Spires. These green objects can either be found floating around or held onto by corpses around the area, and each of them requires 100 Soul Fragments. Unlike regular chests, they don’t vary in price, but they do vary in rewards. However, you cannot interact with them – even if you have Soul Fragments, until you find the proper artifact in the Krypt to start unlocking them.
When you reach the junction going up the path, you’ll find a Flaming Chest that you can’t interact with until it has been doused. Unfortunately you lack the item needed to do this, so remember its location – and the location of a similarly flaming skull over by the gazebo at the top right of the woods.
Down along the path to the bottom you’ll find a path to a short stairway leading to one of Shao Kahn’s Chests. These chests feature Shao Kahn’s imposing red helmet, and must first be destroyed by smacking the head with your War Hammer, before you can then open it in exchange for 250 Hearts.
Finally, at the top of The Dead Woods you’ll find a puzzle in the form of a rotating pillar where three bodies have been strung up on each side of the pillar into mismatched parts – head, torso, and legs. You need to pull the levers to match up either the cyborg or demon corpses – but matching the skeleton up will trigger trap to kill you (not that it has any lasting effects.)
Pulling the left lever will rotate all the pillar points, while the middle lever swaps the two pillar sections, and the right lever spins the bottom two points.
To quickly solve the puzzle, rotate the left lever twice, then middle lever twice, then the right lever once. This will align the skeleton – whoops! After you revive, you need only pull the left lever again to swap all body parts for the dead Outrealm demon to unlock a nearby gate to a Treasure Chest, and then once more to align the Cyborg body to open another gate to another Shao Kahn Chest.
The Central Courtyard[edit]
With The Dead Woods explored, return to the Palace Entrance and use the War Hammer to break open the large gate to where the Courtyard is. This massive area features two other large gates, and several stands filled with long-dead monks and treasure chests all around them – and bordering the walls.
On the East side you can find the main seating area with one of Shang Tsung’s thrones behind a broken gong with even more chests. On either side of this seating area you can find weak walls to break down to reveal an area behind The Courtyard.
You can also find one of Kronika’s Time Vaults. With Kronika’s Epoch Engine you carry in your inventory, you can spend Koins to restock previously opened chests to hold new treasures – but note that this only applies to chests that held Konumables or similar items, and not chests that featured unique items. It will cost 2,000 Koins per chest you wish re-stocked.
Around the back of the Courtyard past the broken walls you’ll find a smaller open area with more chests – including one of Shao Kahn’s Chests on the back wall of the viewing platform, and a large Gong ringed by fire. Ring the gong with your War Hammer, and you’ll open up the large gate leading South to the Forge. Doing this will also award you 25,000 Koins.
Before you go, note the locked Balance Door to the North that requires the Gem of the Living. We’ll come back as soon as we find it, which won’t take long!
As you enter the Forge area, Shang Tsung will explain that you can use Forge Items acquired around the Krypt and combine them to form new ingredients for Konsumables. However, without a learned recipe, they may be hard to randomly trigger with the amount of Forge Items you can find.
Each Forge Item has a certain cost associated with it – usually either a modest amount of Koins, Soul Fragments, or Hearts, and you’ll need to pay the combined fee of all three items to get the Konsumable it forms. Luckily, if you pick the wrong items to try combining, you won’t lose the resources for trying. There are also certain rare Forge Items that can cost a ton of currency just to craft, so be wary over overspending!
The path to the South also leads above The Pit – where you’ll find a locked door you can use a Skeleton Key on to reach two Soul Spires (we recommend you hold onto any Skeleton Keys you might find for now), as well as a broken bridge that can’t be accessed just yet – as you’ll need a special artifact and a LOT of Soul Fragments to cross.
Mountain Pass and Shrine[edit]
As you cross the wooden bridges to the West of the Forge, look along the rock wall to find a small alcove with a locked Dragon Door. This special door can only be opened with the Dragon Amulet – which we don’t have just yet.
At the other end of the wooden bridge you’ll come to a small courtyard where a giant golden statue lies at the other end. This Nakandan Shrine can be used to pay tribute to the gods by dumping money into the shrine in exchange for unique rewards, in 1,000 Koin increments.
Take the path to the South first to the Lower Courtyard, and you’ll find a walkway leading to closed gate and steps down to the right. Go down the stairs and look back to find another puzzle – three levers sit in front of four panels that form a mis-matched Dragon Icon.
To solve this puzzle, all you need to do is pull the left lever to properly align the bottom left panel, and turn the top left panel. Since the top right panel is already aligned, you just need to rotate the top left panel and bottom right panel, which you can do by pulling the right lever twice – but do not pull the middle lever at all!
Solving the puzzle will award you 3,000 Koins and 100 Soul Fragments, and open the gate up the stairs, which leads to a Courtyard Cavern with a Wooden Bridge that we can’t cross yet, so we’ll be back later.
If you keep heading down the path past the Dragon Symbol Puzzle, you can cross more wooden platforms to find a ridge below the Mountain Pass you crossed earlier. Here you’ll find another Shao Kahn Chest, as well as a Flaming Chest we can’t open yet – but you can spot a flaming skull and more chests below the Mountain Pass that’s just out of reach.
Warrior Shrine[edit]
Returning back to the Shrine and heading North, you’ll come to the Warrior Shrine that depicts statues of many of the major Mortal Kombat characters – Scorpion, Johnny Cage, Kano, Goro, Liu Kang, and Sonya.
As you draw near, a giant hunk of volcanic rock will shoot down and obliterate half of Raiden’s Statue – and if you break open the rock with your War Hammer, you’ll obtain the Gem of the Living.
As for the broken statue of Raiden, you can draw near the statue among the treasure chests to find that it can be interacted with – if you have the right item. You’ll need to clear all the Tutorial Towers of the Towers of Time to earn the Amulet of Earthrealm’s Protector.
Once you have this item – return to the statue of Raiden and place the amulet at the base of the statue to return it to its former glory, and you’ll be given Raiden’s Shattered Staff, another Key Item you’ll want to hold onto.
Opposite the warrior statues are even more pedestals – all featuring the faces of characters in Mortal Kombat 11, and each with a spike that can be used to impale a head – but we’ll need to find these heads first.
The path to the right leads back to the Courtyard, which is blocked by a sealed gate, as well as another sealed door leading to the Dojo. As for the path North – it ends with an ominous looking gate that requires the missing Motaro’s Horn.
Head down below the Warrior Shrine off to the West and you’ll find a few interesting things. Two glowing green piles of rubble are at opposite ends of the stairs and make a faint tune but can’t be interacted with yet. Nearby is another large Gong – and banging this one will open the gate back to the Courtyard – while awarding you with 25,000 Koins.
The Sacrifice[edit]
Past the Gong is a broken building housing one of Shao Kahn’s Chests, but the gate is busted, and only one of the four pillars that surround it has a chain you can pull on, so leave it for now.
Past the building are steps down to where the three giant statues are placed in front of a lever. Two of the statues feature gates blocking access to treasure, while the third statue dangles a large metal cage over the bodies of some dead monks. You can pull the lever to lower the cage, but you lack the means to interact with it yet.
Gardens and Vault[edit]
With the Gem of the Living in hand, and the path back to the Courtyard open, return to the Central Courtyard.
At random intervals, you may hear the sound of something rocketing down into the Courtyard. The nearby volcano has begun to spit up giant rocks that will always crash down somewhere in the Courtyard – and you can break them apart with the War Hammer to obtain random loot – which can include a small amount of currency like Koins, Hearts (5), and Soul Fragments, but also Forge Items, Konsumables, and even Augments for characters! They generally tend to fall every 4 or so minutes, which equals out to 7-10 minutes of in-game Krypt Time.
You may also start to find large orb chests that can appear anywhere in the Krypt each time you enter the Krypt. These are Kronika’s Vaults, and they always cost 5,000 Koins to open, and will reward you with 4 random items, usually cosmetics or Konsumables.
Head through the Courtyard to where you rang the Gong, and go left to find the Balance Door. Place the Gem of the Living to open the Balance Door and you’ll get 5,000 Koins for your trouble.
Inside the Gardens area are a few branching paths – one down on the right and one going left to a gazebo with a Flaming Chest, and another lower area on the right with one of Shao Kahn’s Chests.
On the left wall of the Gardens you can find a weak wooden wall to bust open, which will lead to the Vault. In here you can note a flaming skull up on the North side by some chests, and you can also find some sealed gates to open by pulling a lever between the gates. Doing this will award you 1,000 Koins and 100 Soul Fragments!
Inside the Vault Chamber, you can find one of Shao Kahn’s Chests, and you’ll also find the Cracked Horn of Motaro – the Key Item you need to open that giant imposing door past the Warrior Shrine.
To leave this area, look along the bottom for a small path into a corridor with another lever that can be used to open a gate back to the Palace Entrance, which will net you another 1,000 Koins and 100 Soul Fragments.
Goro’s Lair[edit]
Return to the Warrior Shrine and place Motaro’s Horn in the giant door to open Goro’s Lair Door – which will award you 5,000 Koins for the puzzle solved.
Head down into the Courtyard Cave to pass a few chests along with a Locked Door hiding one of Shao Kahn’s Chests. Again, you’ll need a Skeleton Key to open it, but depending on how many you’ve found, you may want to wait and see your other options – especially if you lack the hearts to open it.
At the end of the cave you’ll find a large elevator, and pulling the lever will take you deep into Goro’s Lair. This place opens up a whole new area of your map, and is full of winding passages easy to get lost in – but also holds many more chests, treasures, key items, and traps!
Goro’s Great Hall[edit]
Head past the first room at the bottom of the elevator to enter Goro’s Great Hall. There are several things to note here – along with the many chests and bodies of dead Oni, you’ll find another of Kronika’s Time Vaults, allowing you to reset the contents of certain chests down in Goro’s Lair.
Among the many treasure chests and dead Oni in this room, there are three paths to take. The path on the East leads to a locked door requiring not one but three Key Items: the Soul of the One Being, Mind of the One Being, and Heart of the One Being.
These items won’t be easy to come by – but you can obtain the Soul of the One Being by completing a Finisher Challenge in the Towers of Time.
The path to the West leads to a lowered gate you can raise with a nearby chain, and will award you 1,000 Koins and 10 Soul Fragments for doing so.
The path to the South leads to Goro’s Throne Room, where you can spot the corpse of the dead champion still perched on his throne.
The Kollector’s Room[edit]
Heading through the West gate leads to a small path lined with chests, and then two doors. One is locked and needs a Skeleton Key, but once unlocked you can take the path to find an elevator right up to the Palace Entrance – rising up beneath the pedestal where you got Shao Kahn’s War Hammer!
The other door can be opened with a nearby chain – along with its reward of 1,000 Koins and 10 Soul Fragments, and leads to the Kollector’s Room.
This shady guy has lined his shop with assorted weapons, trinkets, and a few chests – including one of Shao Kahn’s Chests. Speaking with him, he’ll show you a random assortment of unique items to trade in exchange for artifacts most often found in treasure chests. These rewards can include things like character skins, rare Konsumables, and new weapons, and he’ll change out his stock pretty regularly. Sometimes however, he may disappear entirely from his room, and you’ll have to come back later to see if he returns.
Goro’s Throne Room[edit]
Taking the South path from the Great Hall puts you face to face with the dead and rotting champion. There are many locked gates in this room that need Skeleton Keys to access the Soul Spires behind them, and a few more treasure chests scattered about – including one behind the throne.
If you look off to the East you can spot a path leading to Goro’s Dining Hall, while the path to the East has a gate leading to Goro’s Treasure Chamber and Jails, and to the left of it is another path to the Armory.
The Armory[edit]
Take the path further South near the gate to the Jails, and you’ll enter a hall with a Flaming Chest, and a Flaming Skull near it perched above another treasure chest. Past this room is a large gate that can be opened to net you 1,000 Koins and 100 Soul Fragments, and leads to the Armory.
In this large room, you can find many assorted treasure chests and Soul Spires all around the room – including one of Shao Kahn’s Chests. At the very end of the armory, look around for a flaming chain embedded into the wooden post by a knife point. Pick it up, and you’ll obtain the Scorpion’s Chained Spear.
The Chained Spear allows you to grab and pull distant objects to solve new puzzles and get more rewards. As it happens, the door to The Armory will close – but not to worry. Look up at the hanging lantern above the gate and press the button prompted to fling out the chain and hit the lantern, raising the gate once more, and you’ll earn 1,000 Koins and 10 Soul Fragments for solving this puzzle.
With this item, you can now finally douse the Flaming Chests by finding the associated Flaming Skull that’s often located nearby – try it with the Flaming Skull in the room just outside The Armory. You’ll still need 100 Hearts to open the doused Flaming Chest, but luckily your tool has another use.
No doubt you’ve noticed many hanging bodies all around the Courtyard and even here in Goro’s Lair. You can now grab and yank the hanging bodies to get currency much like breaking objects with the War Hammer. Each body you pull down and rip open will usually give you 1-3 hearts, so be sure to look around and use the Chained Spear on anything you can.
Goro’s Treasure Chamber and The Jails[edit]
Back in Goro’s Throne Room, raise the gate to the West to get 1,000 Koins and 10 Soul Fragments, and head down the path as it curves South.
Passing a few treasure chests, you’ll arrive at Goro’s Treasure Chamber. The cool news is that this room is full of neat artifacts you can inspect to get some neat lore on the history of Mortal Kombat. The not as cool news is you can’t really take any of the artifacts, but you can loot several chests and Soul Spires.
Heading West past the Treasure Chamber, you’ll come to a large jail hall with pools of blood and several cell doors lining the walls. Sometimes a monster might lash out from the pools of blood – but they can’t do anything other than spook you.
Most of the locked cells can be opened with Skeleton Keys to lead to either Soul Spires or seemingly empty cells – so ignore them and look instead for an open door to the South.
Here you’ll find Kenshi’s Last Stand – the resting place of the blind warrior Kenshi who once fought on behalf of Earthrealm, now lies dead among the Oni he fought against. The door to this room will close as you enter, forcing you onwards to inspect the body of Kenshi.
Interact with the decaying body to obtain Kenshi’s Blindfold, and you’ll gain his ability to sense the unseen and reveal hidden objects and treasures. However, as you utilize the Blindfold, it will quickly deplete your Soul Fragments by two every few seconds, so use it sparingly to take a glance around.
Looking back at the sealed gate, head to the left where there’s an open blank wall, and don the Blindfold to find that it is in fact a weak wall – but it can only be broken with the War Hammer while you look at it through the Blindfold. Beware – the effects of the Blindfold may also reveal angry spirits that may jump out at you without warning – and you’ll either need to quickly move out of the way or be instantly killed.
On the other side of the hidden weak wall you’ll find one of Shao Kahn’s Chests, and a path back to The Jails you can open with a chain, and you’ll gain 1,000 Koins and 10 Soul Fragments for doing so.
Now that you have the Blindfold, be sure to check around every so often to look for more hidden objects – sometimes you can find Hidden Treasure Chests that stand out when using the Blindfold as they glow bright blue – and you can also check to see if locked doors are hiding any before deciding to use a Skeleton Key on them.
Goro’s Dining Hall[edit]
Return to Goro’s Throne Room, and this time take the path to the East to cross a long hall to a lowered gate you can raise using a nearby chain, and gain 1,000 Koins and 10 Soul Fragments.
This two-tiered room features long tables lined with many Treasure Chests and Soul Spires, and even a few Hidden Chests. There’s also a Flaming Chest right by the entrance, and you can spot the Flaming Skull above where you entered the room on the second floor, hanging above the path you took to get in.
The end of the Dining Hall features another long table with a giant statue of Goro behind it, with bodies you can yank on either side, and even a Hidden Chest at the foot of the statue. There is an upper walkway that wraps around the entire Dining Hall, and here you can find more chests, as well as three separate doorways: One Locked Door on the Northeast side, and lowered gates to the South and Southwest.
The Jails and the Chamber of Suffering[edit]
Head through the central South passage on the second floor of the Dining Hall to find a short corridor into another jail area. This particular room doesn’t feature the large pools of blood, but many cells are locked and contain either Soul Spires or Hidden Chests on the other side.
There is a locked door on the East side you can spot to see a long corridor past it, and if you use a Skeleton Key, you can head down into the Chamber of Suffering. This torture chamber features many more chests, a few Soul Spires, and one of Shao Kahn’s Chests.
Back in the Jails, look for one blank wall along the South edge of the cell block, and don the Blindfold to spot the weak wall, and break it open with your War Hammer. Down this passage is another of Shao Kahn’s Chests, and off to the left is an elevator leading back up to the surface – take the detour and you’ll find yourself below the Forge on a path behind the Central Courtyard.
Here you can enter a large house at the end of the path to find several chests, and one more of Shao Kahn’s Chests.
The Blood Pit[edit]
Back in Goro’s Dining Hall, look for the gate in the Southwest corner, and raise it using the nearby chain to gain 1,000 Koins and 10 Soul Fragments. The path beyond leads to one of Shao Kahn’s Chests, and an elevator leading back up to the surface.
As you head out into the Blood Pit, a body will suddenly come falling from the sky above to land perfectly skewered on a nearby spike. Say hello to Ermac, and take Ermac’s Amulet – which will finally allow you to manipulate souls to open Soul Spires, and rebuild destroyed objects like the landslide that just fell down blocking the way back to the elevator (thankfully it doesn’t cost Soul Fragments to rebuild!).
While you’re in the Lower Pit, walk past Ermac’s body and up the slope to where a chest is, and above you can spot one of several gargoyles feeding blood into the pit. The one closest has someone in its mouth – so yank it to restart the blood flow, and you’ll get 1,000 Koins and 10 Soul Fragments for the trouble.
As you explore around, you’ll no doubt find a Flaming Chest between some spiked pillars with plenty of bodies to yank above for some Hearts. As you reach the far side of the pit, look back at the last pillar to find a Flaming Skull to hit and douse the Flaming Chest, and further against the cliff you can find one of Shao Kahn’s Chests. When you go back to the leave, clearing the rubble will earn you 5,000 Koins and 10 Soul Fragments!
Return to Warrior’s Shrine and Dojo[edit]
With your new abilities in tow, it’s time to return back to the Courtyard. Take the elevator back up topside and head back to the Warrior’s Shrine. Head down the stairs below the statues, and you’ll find that you can lift the rocks on each stairway to find a Flaming Chest on one end, and a Hidden Chest on the other if you use your blindfold – plus, you’ll get 3,000 Koins for each rubble pile lifted.
As for Shao Kahn’s Chest that’s behind the busted gate, you can look behind one of the pillars near it to find a chain – but the rest are broken. If you use your blindfold, you’ll find that you can see the other chains still intact, and use them to gain access to the chest, as well as earning 1,000 Koins and 10 Soul Fragments.
Back up by the statues, look for a small alcove to the right of the door to Goro’s Lair where a lone chest and Soul Vault is. Put on the blindfold and you can spot a weak wall, and bust it down with the War Hammer to gain entrance to the Dojo.
Inside here you’ll find an assortment of treasure chests, Soul Vaults, and one of Shao Kahn’s Chests. Once you’ve had your fill of the place, look for a lever by the gate to open a new path out and gain 1,000 Koins and 10 Soul Fragments.
Second Courtyard Cave[edit]
As you leave the Dojo, look against the wall opposite the gate to the Dojo, and put on your Blindfold. You’ll see as section of weak wall you can blast with your War Hammer while visible to reveal another cave that goes behind the Central Courtyard.
In this small tunnel, you can find a few Treasure Chests and Soul Vaults, as well as one of Shao Kahns’s Chests next to a chain to raise the gate back to the Central Courtyard, and you’ll receive 1,000 Koin and 10 Soul Fragments. As for the other gate, its leads to the cave that you need the Dragon Amulet for.
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