EA has released the full patch notes for the newest update for Anthem. The update is now live and it adds several new features to the multiplayer-focused action game, as well as loot changes and bug fixes.
Update 1.0.4 adds a new Legendary difficulty to critical path missions. From now on, one critical path mission per day will be available for repeated playthroughs. You can replay these missions on Legendary for an added challenge that requires “team coordination to achieve victory.” The patch notes don’t reveal whether the higher risk will necessarily always result in higher reward.
Elysian Keys can now be earned as a reward for completing daily challenges in Anthem. In turn, these keys can open the Elysian Caches that appear at the end of every Stronghold mission. Caches hold vanity items–there is a unique assortment of 67 vinyls, victory poses, emotes, and arrivals–and crafting materials. In the patch notes, EA promises that you will “never get a duplicate vanity item” from an Elysian Cache.
The new update makes several loot changes as well. Chests in Strongholds, Freeplay, and Missions have all been buffed, increasing the number of items they’ll drop upon being opened. The same is true for the Apex creatures–Ursix, Titans, Furies, and Escari/Luminaries–in the game. Finally, on any of the Grandmaster difficulties, all Stronghold bosses have a higher chance of dropping Masterwork or Legendary items.
The patch notes for Update 1.0.4 are very extensive, but if you’re curious, you can view them at the link above. EA and BioWare have outlined 90 days of content prepared for Anthem, with plans to further patch and add on to the game in the coming months. Anthem is available on Xbox One, PS4, and PC.
In our Anthem review, Kallie Plagge gave the game a 6/10, writing, “Anthem has good ideas, but it struggles significantly with the execution. It’s a co-op game that works best with no one talking; it buries genuinely interesting character moments and puts its most incomprehensible story bits at the forefront; its combat is exciting until you get to the boss fights and find your wings have been clipped. Even the simple, exhilarating act of flying is frequently interrupted by the limitations of your javelin, and you never quite shake that feeling of disappointment–of knowing, throughout the good parts of Anthem, that you’ll inevitably come crashing back down.”