In the five years since Ghost Recon: Breakpoint first released, the game has largely been forgotten about. When it does enter the conversation, it’s usually as an example of how chasing trends and diluting the core experience to appeal to the widest market possible probably isn’t a good idea. But for those fans who have stuck with Breakpoint over the years, there’s a surprisingly great game buried underneath its live-service design.
In a new episode of GameSpot’s No HUD, Jake Dekker examines how stripping Breakpoint of its live-service elements and focusing on a more realistic and unforgiving experience transforms it into an edge-of-your-seat tactical-action game.
With some help from Ghost Recon expert Deef, changing the game into a more strategic and slow-paced experience is surprisingly easy, as thanks to an update that Ubisoft made several years ago, Breakpoint’s overall challenge can be fine-tuned in Immersive Mode.
The end result is a game that forces you to be more cunning, changing from a paint-by-numbers open-world shooter into a tactical adventure that lives up to the legacy of the Ghost Recon brand.
For more original videos, you can check out GameSpot’s other new series that went live last week. In The Kurt Locker, Kurt Indovina examines why you should play more 6/10 games, Jean-Luc Seipke makes an excellent case for why the Resident Evil 4 remake is so replayable, and over on Spot On, Lucy James and Tamoor Hussain take a closer look at how Destiny has influenced the gaming industry over the last few years.
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