Digital Foundry goes behind the scenes at Fuse Games to discuss the vision and ambition behind Star Wars: Galactic Racer.

The development team discuss the origins of the studio, the journey from pitch to production, why they chose Unreal Engine 5 and how Fuse achieved its target of simulation handling on 60 frames per second.

​​The critically acclaimed, Star Wars runs-based racing adventure is now available across PS5, Xbox Series X|S, PC via Steam and Epic and Amazon Luna. Visit starwarsgalacticracer.com for more details — happy gaming!




James Burns

James is an active member of the Star Wars collecting community, and is the Brand Director for Jedi News. James is also the host of the Star Wars Collectors Cast, and co-host of RADIO 1138 on the Jedi News Network.

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