A key art image of Bioware's Anthem, featuring four figures in a variety of colorful robotic armor.

Image: Bioware

In January 2019, I was optimistic when I flew out to BioWare’s headquarters in Austin, Texas. I’d been invited to test out Anthem, the studio’s take on the live-service looter-shooter, before it made its way into players’ hands. I was immediately smitten by the polish of the demo, zipping around levels like I was Iron Man in my Javelin suit and blasting bugs with elemental guns. At the time, I was convinced that Anthem would be a generation-defining title that countless future AAA games would have to emulate. Turns out, many of them did. Even if they shouldn’t have. – Steven Asarch Read More



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