The Last of Us Part II Remastered is pretty much a “Director’s Cut” of the 2020 PlayStation 4 game, and while some of its additions and special features are questionable (like the Roguelike mode), one of the more interesting inclusions is three playable lost levels that were cut from the final game.

It’s not very often we get a peek behind the curtain of development like this, so the more developers are willing to let players test out scrapped material, the better. But after playing all three segments, I can see why each of them didn’t make the final cut. Having read through The Last of Us Part II’s art book and listened to interviews with the creative team, I was aware of at least two of these sections ahead of playing them, and was interested to see what could have been. Given that Part II has been already criticized for its length in the past, Naughty Dog probably made the right call with these edits.



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