Respawn Entertainment is releasing another patch for Star Wars Jedi: Survivor this week that includes further bug fixes on PlayStation 5, Xbox Series, and PC.

The patch, which is available on console May 9 and PC “as soon as possible this week”, promises to improve performance across all platforms. The full patch notes were released on EA’s website and shared in a tweet (below).

Alongside a range of improvements being made in this fourth patch, however, Respawn has made clear that it isn’t done fixing issues found in Jedi: Survivor.

Improvements coming exclusively to the PC version, which was slammed at launch for its poor performance, include updated occlusion behaviour for raytracing, alleviated traversal hitching, performance improvements for some VFX, updated handling when toggling raytracing, and more.

One change is exclusively coming to the PS5 version, that will fix an HDR value mismatch that caused HDR setups to display incorrectly.

There are several changes coming to all versions of Jedi: Survivor though, including the fixing of various save state errors, audio errors that affected some narrative moments, lightsaber marks incorrectly displaying, and an immortal boss. The full patch notes can be viewed below.

To get the best start while playing Jedi: Survivor, check out IGN’s guide on the best things to do first, alongside essential tips and tricks, things you should know that the game doesn’t tell you, and our full on walkthrough and collectibles guide.

Star Wars Jedi: Survivor Patch 4 Full Notes

  • (PC only) Updated occlusion behaviour for raytracing, reducing idle time stalls.
  • (PC only) Updated streaming budgets that will help alleviate traversal hitching.
  • (PC only) Performance improvements for some VFX.
  • (PC only) Updated data handling when toggling raytracing, improving non-raytraced performance.
  • (PS5 only) Fixed an HDR value mismatch that would cause HDR setups to display incorrectly for PS5 users.
  • Fixed various save state errors.
  • Fixed a streaming issue that causes some streaming scenarios to end on a black screen.
  • Fixed an issue where one of the vents did not properly activate in Stone Spires.
  • Audio fix for a narrative moment where music was behaving incorrectly.
  • Fixed lightsaber marks not displaying correctly in some scenarios.
  • Fixed a scenario where the player could enter a progression blocked state in the Lucrehulk.
  • Fixed an elevator to prevent the player from falling through it and entering a progression blocked state.
  • Fixed a bug where Rayvis would become unbeatable.
  • Fixed a severe animation issue that would break a late game narrative sequence.
  • Fixed a collision bug where players can get stuck inside a Meditation Chamber.
  • Added a note explaining that some of BD-1’s abilities are not available while in combat.
  • Improved text scrolling.
  • Minor text translation fixes.
  • Various crash fixes.

Known issues being addressed in future patches:

  • (PC only) Improving performance on newer i7 and i9 CPUs that have efficiency cores.
  • (PC only) General performance improvements to improve both CPU and GPU utilization while reducing idle time, both with and without raytracing.
  • (PC only) Improving some hitching which can be attributed to streaming raytracing data, assets, and a gap in our prebuilt shaders.
  • Various bug fixes.
  • And more!

Ryan Dinsdale is an IGN freelancer and acting UK news editor. He’ll talk about The Witcher all day.



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