At the Doom Eternal panel at this year’s QuakeCon, executive producer Marty Stratton let slip that the original Doomguy space marine may have some sort of hub area where he hangs out, and presumably takes a break from ripping the intestines out of Mancubuses.
creative director Hugo Martin was joined onstage by Stratton to demo more footage from the game. Afterwards, members of Doom’s Slayers fan club were able to ask questions, which prompted a humorous exchange about what Doomguy does in his spare time, specifically what kind of workout routine and protein diet he must have.
“He’s ripping and tearing demons apart all the time, so…” Martin said, implying that Doomguy’s physique comes from regular ripping and tearing of demons. “It’s funny, we had a discussion about that. Does he lift? I’m like, I don’t… he’s not, like, a bro. You know? I don’t think he drinks protein.”
After a bit more discussion, Stratton leaned over to Martin and whispered, “Should we talk about the hub? Maybe?” Stratton was wearing a mic, which allowed his voice to be picked up.
“You’ll see kind of, like, where he hangs out,” Martin said afterwards. “Again, if you care. You’ll see how he spends his free time, and you’ll learn a lot about him through the game, if you look for it and pay attention.”
Besides its fast-paced FPS action, 2016’s Doom was praised for subtly elevating the legend of the infamous Doomguy, turning him into a sort of mythological figure that demons feared throughout the ages. Seeing what Doomguy gets up to when he’s not firing lead into skulls may give us a more fleshed out version of that backstory. It could also serve as a location to upgrade Doomguy’s abilities and weapons, which 2016’s Doom just took care of in a separate menu.
You can check out the demo footage and more comments from the panel on Bethesda’s video.Joseph Knoop is a writer/producer/ripper/tearer for IGN.