The Auror Advantage

+10 Power vs Foes with half stamina

Protego Practice

+1% Protego Power

+ 2% Protego Power

Prerequsit: The Auror advantage

The Flitckwick Method

+2 Power

+2 Power

Prerequesit: The Auror Advantage

Third Position

+2 Power

+2 Power

+2 Power

Prerequisit: The Weaknening Hex

The Weakening Hex

Impair a Foe by lowering their power.

Prerequisit: Protego Practice or The Flitwick Method

Field Training

+1% Precision

+1% Precision

+2 Precision

Prerequisit: The Weakening Hex.

Resilience Training

+6 Stamina

+7 Stamina

+8 Stamina

Prequisit: Auror’s Handbook

Auror’s Handbook

+7 Stamina

+8 Stamina

Prerequisit:Third Position

The Bat Bogey Hex

Reduce a single Foe’s Stamina by a small amount.

Prerequsit: The Weakening Hex

Steel Conviction

+1 Maximum Focus

+1 Maximum Focus

Prerequisit: Field Training

Method in the Mad-Eye

+7 Stamina

+8 Stamina

+10 Stamina

Prerequisit: Resilience Training

Playing Dirty

+10% Defence vs Foes with half Stamina

Prerequisit: Steel Conviction

Mind the Gaps

+1% Precision

+1% Precision

+2% Precision

Prerequisit: Field Training

Gawaining Experience

+9 Stamina

+10 Stamina

Ferocious Bat-Bogey Hex

Reduce Foe Stamina -2

Prerequisit: The Weakening Hex

Self Reflection

+4% Critical Power

+5% Critical Power

+6% Critical Power

Prerequisit: Mind the Gaps

Improved Weakness Hex

-5% to Foe Power

-5% Foe Power

Prerequisite: Gawaining Experience

The Focus Charm

Transfer Focus from yourself to a teammate

Prerequisite: Gawaining Experience or Self Reflection

The Duelists

+2 Power

+2 Power

+2 Power

Dueling in the Dark

+1 Initial Focus

Prerequisite: Improved Weakness Hex

Somatic Casting

+2 Power

+2 Power

+3 Power

Prerequsite: The Focus Charm

Full Body Fitness

+9 Stamina

+10 Stamina

+12 Stamina

Prerequisite: The Focus Charm

The Punishment Principle

+2 Power

+2 Power

+3 Power

Prerequisite: The Duelists

Dueling Dummy

+3 Power

+3 Power

Prerequisite: The Focus Charm

An Unforgivable

+9 Stamina

+10 Stamina

+12 Stamina

Prerequisite: Full Body Fitness

Waldem McNair

+3 Power

+3 Power

+3 Power

Prerequisite: The Punishment Principle

Constant Vigilance

+1 Maximum Focus

+1 Maximum Focus

+1 Maximum Focus

Prerequisite: Dueling in the Dark

To Protect and Serve

+5% Proficiency Power

+6% Proficiency Power

+8% Proficiency Power

Prerequisite: Somatic Casting

Dancing with Dummies

+35% Precision vs foes with full Stamina

Prerequisite: Dueling Dummy 

Hidden Gem

+6% Defence

+9% Defence

Prerequisite: An Unforgivable

Practice Range

+3% Accuracy

+5% Accuracy

+7% Accuracy

Prerequisite: Constant Vigilance

Weakness Hex Maxima

-5% to Foe Power

-5% to Foe Powre

-5% to Foe Power

Prerequsite: The Confusion Hex

The Confusion Hex

Lower a Foe’s Dodge, Defence, and Defence Breach.

Prerequisite: To Protect and Serve or Hidden Gem

Diggle’s Discriminating Discourse

-3% Defence Breach

-4% Defence Breach

-5% Defence Breach

Prerequisite: Walden Mcnair

Confusion Hex Repetitions

-10% Foe Defence

-10% Foe Defence

-10% Foe Defence

Prerequisite: Weakness Hex Maxima

The Criminal Mind

+7% Proficiency Power

+8% Proficiency Power

+10% Proficiency Power

Prerequisite: The Confusion Hex

Battle Instinct

+2% Precision

+2% Precision

+3% Precision

Prerequisite: The Confusion Hex

Creatures Elective

+6% Deficiency Defence

+8% Deficiency Defence

+11% Deficiency Defence

Prerequisite: Battle Instinct

Advanced Guard

+2% Protego Power

+2% Protego Power

+3% Protego Power

Prerequisite: History of  the Dark Arts

History of  the Dark Arts

+8% Proficiency Power

+9% Proficiency Power

+11% Proficiency Power

Prerequisite: The Criminal Mind

Thieve’s Survival Guide

+2% Precision

+2% Precision

+3% Precision

Prerequisite: Battle Instinct or History of the Dark Arts

Knowledge and Understanding

+11% Deficiency Defence

+14% Deficiency Defence

Prerequisite: Creatures Elective

Into The Fire

+11 Stamina

+13 Stamina

+15 Stamina

Prerequisite: Advanced Guard

Best-Laid Plans

+1 Initial Focus

Prerequisite: History of the Dark Arts

Accelerating Blast

+6% Critical Power

+7% Critical Power

+9% Critical Power

Prerequisite: Thieve’s Survival Guide or Light and Shadow Room

Light and Shadow Room

+7% Critical Power

+9%Critical Power

+10%Critical Power

Prerequisite: Knowledge and Understanding

Expanding Repertoire

+3 Power

+3 Power

+3 Power

Prerequisite: Knowledge and Understanding

Fashion Forward

+10% Defence

+14% Defence

Prerequisite: Into the Fire

Weakening Hex Mastery

-10% to Foe Defence

-10% to Foe Dodge

-10% to Foe Defence Breach

Prerequisite: Best-Laid Plans

Perfect Form

+3 Power

+3 Power

+3 Power

Prerequisite: Expanding Repertoire

The Trick with Death Eaters

+25% Precision vs Death Eaters

Prerequisite: Fashion Forward

First Strike

+50% Critical Power to Foes with full Stamina

Prerequisite: Accelerating Blast

Full Moon Hunter

+30% Defence Breach vs Werewolves

Prerequisite: Perfect Form



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