Welcome to IGN’s Walkthrough and Guide for Sekiro: Shadows Die Twice. This area-based Walkthrough will cover all enemy encounters, including Snake Eyes and the Guardian Ape; items to pick up, secrets to find and more as you complete your journey as the shinobi known as The Wolf.

This guide contains information on the Sunken Valley, one of the large regions that you can explore past the Ashina Castle, though is best explored after defeating the boss of Ashina Castle. It includes the many shrines to the Great Serpent that lives here, and a mighty gun fort manned by the mysterious Sunken Valley dwellers and their Snake Eyes commanders.

You can find the entrance to the Sunken Valley by way of the back of Ashina Castle. Once you have reached the rooftops of the main castle tower, look for a small bridge and reservoir guarded by a Samurai Leader, and a path leading away from the castle and down a forested path.

This leads to the Great Serpent Shrine and Sculptor‘s Idol, which is housed just above the entrance to the valley itself.

Video Guide: Undershrine Valley and Gun Fort

Returning to the Great Serpent Shrine Sculptor’s Idol, you’ll find that the Tengu of Ashina has moved on from killing enemy ninjas in the castle to killing them at the shrine, as evidenced by the many bodies.

Talk to the Tengu to find out about his war against the Japanese Interior Ministry’s Ninjas – and he’ll ask if you’ve learned any secret techniques. If you’ve been gathering skills from the Ashina Skill Tree that he unlocked for you – getting the final technique will impress him enough to give you a brand new Skill Tree. If you haven’t gotten it yet, be sure to try and unlock some skills in that tree in the next few areas.

Note: Before entering the Sunken Valley, you’re going to want to make sure you have the Loaded Umbrella equipped, which can be gained by purchasing the Iron Fortress from Blackhat Badger in the building below the Old Grave in Ashina Castle. It’s ability to form a bulletproof shell will come in great handy in the Sunken Valley.

Leaving the shrine behind, look down into the valley from the small shrine where you got the Eel Liver. There’s small ridges and platforms down the canyon on both sides, but you might be able to spot a patrolling enemy down below. Go right first and drop to a lower branch, and then hop down to unlock the Under-Shrine Valley Sculptor’s Idol. Then turn around and go back along the path away from the Idol.

When you cross to a platform where an enemy is walking around, another will burst forth. These are Sunken Valley Riflemen, and they’ll use their flint rifles to great effect to open fire for major damage, and a better rate of fire than your usual Soldier.

It’s here that the Loaded Umbrella can help – as long as it’s active they can’t hurt you (but they will deal posture damage). Soak up their initial volleys and wait for a break to close the distance and attack. They may also try and kick you away, or go for a perilous thrust with their bayonets – which you can quickly counter and punish.

After killing the pair, look up to the left for a ledge to climb up, and get to the end of the ravine to find a path back to the Ashina Outskirts, looking off to the broken bridge some distance away. Down below is a series of small stone pyramid shrines, but watch for a Sunken Valley Rifleman along the rock wall on the right who will come out of the snow to attack you. Kill him, and then loot the area to find a Prayer Bead and a Pacifying Agent, as well as an additional Pacifying Agent further up behind a frozen waterfall.

Return to the Sculptor’s Idol, and start making your way down the ravine. Watch out when you reach a Fistful of Ash at the edge of a cliff – as another Sunken Valley Rifleman is watching from the other side to snipe you. Quickly grapple and swing into his face before he can loose another shot in your direction – having the Grappling Hook Attack skill can help tremendously for the enemies here standing near the grapple points. After killing him, move through a short tunnel into the next area.

When you grapple to the first branch, there’s a ledge to the left to zip to next, but wait for the Rifleman posted here to patrol the other side before going over to attack him from behind. Before you go further down this canyon, turn around and look for a ledge above where you grappled to, and you’ll find a short tunnel to another ravine where another Sunken Valley Rifleman stands guard on the far ledge, and another is just to the left of the cave exit.

Wait for the farther one to turn his back before rushing the closest enemy, and then quickly grapple up to slash the Rifleman above you. After killing him, look around above you for a ledge you can double jump up to and you’ll find a small hut. Since you’ve probably just killed the residents, help yourself to the Yellow Gunpowder and Gourd Seed here, before returning to the previous canyon.

Jumping down to the lower ledge in the previous canyon you can find a Ceramic Shard, before grappling over to the next ledge. Round the corner, and look for a Crawling Gecko on the ledge below to plunge into, and grab the Antidote Powder here. Next, sidle along the tiny ledge an around the corner to come to a larger area.

Looking below, you can spot a branch to grapple to as one Sunken Valley Rifleman patrolling back and forth. Take care when you choose to drop down and ambush him, as another Rifleman is waiting just to the right below some ice hanging from the walls. Not only this, but attacking will alert another enemy by the campfire, a Sunken Valley Shotgunner. This enemy carries a large weapon with two hands that fires a nasty spread of projectiles at you – and can deal a lot of damage in a short range. He also has a bad habit of using his giant weapon to block you, or rolling to the side to come up ready to fire another salvo. Using the Loaded Umbrella here is key to survival – soaking in an attack and then rushing the opponents before they can retaliate.

Sunken Valley Walkthrough[edit]

Thankfully, after taking out this trio of opponents, you can find the Sunken Valley Sculptor’s Idol just over a small hill, and next to it is a wounded Senpou Assassin with some wise words – the gun fort ahead is formidable, and probably full of guns ready to tear you apart. Rest up, and then grab the Scrap Magnetite near the ledge as you look below at a few small rocky islands leading a cliff-side fortress in the distance.

As soon as you leap down, the incredibly vigilant Sunken Valley Snipers will spot you from their fortification, and start attacking even from this distance. Quickly sprint up and to the left to jump to the next rock, and then up to the giant Buddha head statue.

Don’t be mistaken – even at close range, this elite enemy with a gun is nothing to be trifled with. She can use her weapon just as great at close range – and will swing it with surprising ferocity at close range to trip you up.

Her worst move is by far her grab – which tries to fake you out by swinging her weapon behind you, only to pull you in for a point blank shot that deals a ton of damage. If you try to escape at range to heal, she’ll only pull out her sniper shot to hit you for major damage – even when blocking. You’ll want to get accustomed to the difference between her close range swings that come out fast, and the twirl she does before her grab.

If you see her go from a swinging position to readying her gun, quickly dodge to the side or get out your Loaded Umbrella to deflect it, then resume the attack. Because of her fast attack speed – it’s best to tackle this encounter similar to Genichiro: Give her one slash, wait for her response, deflect, counter with your own strike, and repeat until she goes for a grab. Trying to score multiple hits will only end with you worse off, so focus on timing those deflections, and she’ll fall to a broken posture long before her health goes down.

When she dies, she’ll drop a Prayer Bead, and you can find a Fistful of Ash nearby, and Scrap Magnetite on the opposite end of the platform.

Gun Fort Walkthrough[edit]

Before you get ready to charge off to the Gun Fort, you may have noticed there was a Sunken Valley Rifleman on a ledge just below where you fought the Snake Eyes, can he can prove pain sometimes when trying to advance. He’s also in full view of the snipers, so carefully hug the wall as you near the ledge to spot him below, then do a Plunging Deathblow and quickly grab the nearby Antidote Powder before grappling up before they can shoot you.

Once they’ve stopped firing and giving up looking for you, it’s time for the assault. Look for a ledge on the left side of the Buddha head, and sidle along the narrow path until you can see the Gun Fort. Looking around the corner, there’s a small rope bridge leading towards it – but that’s also a pretty neat deathtrap. Sprint halfway up the bridge, and then put on your Loaded Umbrella and stop before a gap in the bridge. After a salvo fires, drop down and grapple between branches quickly until you reach the far lowest ledge under the gun fort, and hug the wall.

Thankfully, the Sunken Valley snipers aren’t all that keen on actually investigating your presence – if they can’t see you from their sniper nests, they’ll quickly lose interest. Once they do, sneak along the path to a ledge you can jump up to. From there there are two more ledges – hang from the right ledge to spot a sniper just above you, and perform a Ledge Deathblow, and his friend further up won’t even notice.

Use the same method to kill the next sniper, and climb up to find a Spirit Emblem and Scrap Magnetite. From here you can also see a tree branch to swing to – but do so carefully. Around the corner is another sniper on the ledge above. Grapple to the branch below him and carefully go for another ledge kill. Instead of climbing up, drop back down to the branch, as there’s another sniper further back in the fort watching this area. Look for a small grapple point up to the right and stop.

There’s another sniper to your right – but more importantly, note the odd straw covered mounds along the ground. These are booby traps that holds firecrackers – while they won’t damage you, they’ll alert the rest of the snipers as to where you are. Carefully move around them to backstab the nearest sniper, and take the Black Gunpowder he’s guarding.

There’s another sniper just above you, so don’t go near the ledge, instead double back around the cluster of booby traps for a path to the right going inwards – but there’s also a lot more pressure tiles here. Instead of moving in, look for a large Buddha statue along the back that you can grapple up next to, putting you right behind the sniper here, and get the Scrap Magnetite he was looking over.

Looking back, there’s another branch to send you flying over the pressure plates below towards the last sniper deep into the fort – don’t worry, he can’t see you this close. Double jump up toward the ledge under him, and take him out. Be sure to drop back down to grab some Black Gunpowder – and you may also see a path leading towards a cliff.

There’s a door here, and the ledge is being guarded by a Sunken Valley Shotgunner, which is why we didn’t try grappling across to the far side, as he has the place covered – but won’t see you stab him in the back. Be sure to drop down below to grab Gokan’s Sugar, then investigate the passage here.

There’s a Lookout woman that patrols here, and further in – where the last sniper was killed, are two more shotgunners. Wait for the Lookout to go all the way down the tunnel and stab her in the back when she turns. One of the Shotgunners will also patrol the length of the cave here, and you can rush him when he turns his back to the tunnel, and then flip out your Loaded Umbrella to block the remaining Shotgunner and take him out – he’ll drop Yellow Gunpowder when he dies. Be sure to loot the rest of the room for a Pellet, Yellow Gunpowder, and a Heavy Coin Purse.

Gun Fort Shrine Walkthrough[edit]

Video Guide: Sunken Valley Passage and Riven Cave

Moving into the dark tunnel, you’ll be above a bottomless crevice where you’ll find the Gun Fort Sculptor’s Idol. There’s a small ledge to the left of the bridge that holds some Spirit Emblems, but you can’t reach anything else here, so continue to the shrine.

This elite enemy is about as bizarre as his name. Like a cross between a mummy and Voldo from Soul Calibur, this frenzied freak is all about offense, which means you need to be all about defense. For good measure, you should bite down on some Gokan’s Sugar before the battle.

The Long-arm Centipede really only has one mode of attack – unrelenting claw swipes that come from both sides over and over and over again. However, just like the Ashina Elite boss, you want to stand up to the challenge rather than panic.

As soon as you see his claws go up, get ready to rapidly tap your block button to deflect his dizzying chain of swipes, and let him tire himself out and break down his posture by keeping up the deflections. You don’t need to worry about him scurrying away to recover, because all he’ll do his attack. However, you do need to worry about timing those deflects, as he can slowly whittle away your posture to the breaking point too – and falling down in the middle of his swipes can be bad news. Make sure that after his ending two hand swipe or other pause in combat, you keep an eye on your own posture and hold block to regenerate for a moment before the next tirade.

The one move you do need to watch out for is after his near endless combo, when he’ll finally bring both claws to his sides in an attempt to do a massive low sweep with both claws. Just keep an eye out for the perilous symbol and switch from blocking to jumping to further weaken his posture until it breaks. As long as you keep this up two times, this enemy will fall before long, and give you a Prayer Bead and Yellow Gunpowder for your trouble.

At the end of the shrine is a statue that holds a Large Fan, which is a very interesting item that the Sculptor can fit into a Prosthetic Tool – the Divine Abduction that sweeps up opponents and causes them to face the other way to confuse them – perfect for backstabbing. There’s also some Scrap Magnetite in the corner of the room.

Before moving on, look around on the floor for a broken section you can drop into the crawlspace below. Going left leads to Yellow Gunpowder, while the right heads down a cramped tunnel that drops to a lower level.

From here, the right leads to a blocked opening with some enemies making noises, while going left leads to an exit out into the narrow crevice. Here, look up to the right for a few small wooden beams to grapple up to. There’s two stone ledges here – one on the left leads into a room literally crawling with poisonous Crawling Geckos all over the walls and ceiling. Don’t run in and engage, and instead use your Loaded Shuriken to snipe them all from afar. Up on a ledge is one more guarding some Divine Confetti.

Back in the crevice, grapple up to the right path to find a ledge below where three lesser Centipede Assassins are scurrying about, and several Crawling Geckos line the walls above. The good news is these lesser claw mummies aren’t as aggressive as the big guy, but they instead love to backpedal and throw fire on the ground. That, combined with the poison from above, can make this room a pain. Have dousing powder and antidotes ready and quickly take out the Geckos with shurikens and rush the centipedes until the room is clear. Then you can help yourself to some Contact Medicine and a Prayer Bead.

Back at the main entrance to this crevice you entered, be sure to look up the opposite way to grapple to a small walkway with a Mibu Balloon of Soul, and another grapple point back to the Sculptor’s Idol.

Note: Moving onward will be blocked to you unless you have the Gun Fort Shrine Key, which can only be obtained with Lord Kuro’s help, by defeating Lord Genichiro Ashina at Ashina Castle if you have not already.

Sunken Valley Passage Walkthrough[edit]

As you enter the Sunken Valley Passage, be sure to take a peek down into the large lake below – something big is slithering about, and it probably hasn’t forgotten you. As soon as you start moving across the bridge, a warning symbol will alert you that it’s time to sprint, because the Great Serpent has found you.

If you aren’t fast enough to get back across the bridge, the Great Serpent will tear the bridge in two and send you falling down into the lake below. You’ll need to head down either way – but once you do, he’ll be looking to take a bite out of you. Keep racing forward and pressing the dodge button to streak through the water, and veer sharply whenever you see the perilous symbol appear.

As you hug the right side, you can find some reeds to blend in with, but it’s also good to just keep swimming, and go through the small hole in the rock ahead to lose him briefly before making a dash for the cave at the end. Don’t stop until you reach the Riven Cave Sculptor’s Idol as he crashes into the cave wall, before retreating much like he did in the other valley.

There’s not much to find along the surface of the lake – save for two groups of man-eating fish, but you can warp back up to the shrine, and look along the right of the cliff by the bridge to find a lower platform holding a Snap Seed.

Riven Cave Walkthrough[edit]

From the new Sculptor’s Idol, you can grapple up the branches to a small tunnel that holds an Adamantite Scrap. Grappling up to the next ridge, and you’ll see the ravine here is lined with large impressive statues – but a Monkey will soon drop down in front of you. Wait, is that Monkey holding a sword? Yup!

Keep in mind that it’s still just a wild animal – and will die pretty quickly, and even a shuriken will almost certainly kill it – but armed with a sword he can do some damage before being killed, so fight cautiously.

From here there’s a few ways you can proceed – down below, straight ahead, or using the statue arms to grapple above. If you take the high road, another Monkey further up will spot you and start hopping along other statue hands further back in the ravine before turning to face you. Wait a minute — that Monkey’s got a gun! He’s also surprisingly accurate and powerful with it, and will try to lure you into chasing him so you don’t notice the two other Monkeys stationed along the right wall ready to open fire on you.

Instead, turn the tables on them by using Shurikens to take them out from afar, and then ambush the remaining Monkeys along the right wall. Be sure to head back to where the first Rifle Monkey was to find a Pacifying Agent, and then look for a platform below the first statue where another Monkey guards a Snap Seed.

As for the three giant statues on the left wall, look behind them to find 4 more Monkeys waiting with rifles and swords among them, and clear them out before grabbing the Contact Medicine they were guarding. Further up among the middle statue is some Spirit Emblems and Ako’s Sugar at its feet, while the last statue has a ledge behind it dropping down to Contact Medicine – but be on your guard!

Down here you’ll be ambushed by up to three Nightjar Ninja (two of them are hiding above) – and things can get very chaotic very fast, as one of them will light their weapon on fire. Remember to wait for their spinning knife attacks to deflect rapidly and then retaliate, and use moves like the Chasing Slice with your shuriken to chase them when they jump away. After killing them, jump back up to the ledge with the fallen statue to find Scrap Magnetite behind its head.

By now you may have noticed the ravine is very deep indeed, and a fall will take you all the way down to a poisonous mire – but for the time being we’ll hold off on exploring that location as it eventually leads to the Ashina Depths.

For now, take a look from the fallen statue to the nearby grove where a gigantic horde of Monkeys are sitting – 22 in all, and boast several rifles and swords among them. Obviously they will not take kindly to your arrival, and it is very easy to get overwhelmed.

Because of this, you’ll want a plan, and the Loaded Firecracker has the answer – particularly the Springload Firecracker that shoots in a circle. With it you can jump headlong into the group and let loose a burst of explosions to stun most of the group at once – and follow up with either a Chasing Slice or Whirlwind Slash to try and catch as many Monkeys as you can in as few hits possible – as Deathblows will only waste time.

As the group starts to recover, keep stunning them with fireworks until their ranks thin, and then swap to shurikens and keep using Chasing Slice to hunt them down until you can mop up the rest of the group. Defeating all of them will reward you with the Monkey Booze that you can share with the Sculptor, Emma, or Isshin Ashina, and you can also find a Pacifying Agent on a lower ledge, and Scrap Iron against the back wall. There’s also some Ungo’s Sugar on a low ledge across the ravine from the Monkeys.

From here, look for another large statue against the end of the ravine wall and grapple across its hands to see a large pool in the distance with something sitting on the far end. Jump from the hands to the large white rope around the tree and use it to get close to a far platform you can grapple to where you’ll find the Bodhisattva Valley Sculptor’s Idol. Just below this platform, be sure to look down and you’ll find a Mibu Balloon of Soul.

Video Guide: Guardian Ape Boss Fight

This fight is definitely one of the more bizarre you’ll face in Sekiro. And that’s not just because you’re fighting a giant ape, or because the giant ape has a giant sword stuck through its neck. That’s only the half of it.

No, the Guardian Ape can be as bizarre a fight as it is frustrating because as an animal, he’s very hard to read and predict, and will lash out quickly and without warning when you least expect it – and has more than a few tricks to display.

Usually, this giant ape will start the fight by slamming a hand down and dragging it along the water to bring in a mighty slash upwards with such force that he falls on his back. This would be hilarious if not for the fact that he’ll waste no time thrashing about in anger while on his back, lashing out in all directions to damage you if you try to punish the move – so don’t!

He may also run towards you and get up on his hind legs before swiping across with his claws before bringing it the other way in a massive backswing. Once again, the force will be so great that it knocks him on his butt – which can provide an opening for retaliation, but many times he will immediately turn over while quickly slamming the ground where his butt was that’s hard to detect and even harder to deflect fast enough.

Speaking of butts – there’s a chance he won’t turn over and attack, letting you get a few good hits on his rear end. The problem is he’ll usually respond by letting loose a massive cloud of…. Poison gas. Yeah. Immediately sprint to the side to get away from this cloud, and be sure to have an Antidote Powder on hand.

Each time he does this move, he’ll quickly run away while grabbing his rear, and then turn around while uh… digging for something. He’ll then produce a massive amount of feces to try and slam dunk in your face. Again, this would be hilarious if not for the severe amount of damage it can deal, to say nothing of the toxicity it brings with it. For this reason, keep up a sprinting strafing run to get away from the impact of the turd – running forward or backward usually isn’t far enough. It’s also a good idea to quickly sprint towards him after dodging the crap – as he’ll be vulnerable for a few moments after the deed has been done.

Another move you’ll have to be careful of is his massive sweeping grab attacks – one will involve him trying to drag his hand across the water to catch you, before dragging you along the ground and tossing you off to the side – but you can use the trees to quickly grapple back into the fray. Another even more dangerous perilous attack comes from a massive diving belly flop that ends in a surprise rolling grab that’s difficult to avoid unless you are jumping to either side away from the ape quickly instead of jumping or running backwards. On the topic of grappling, the Guardian Ape will sometimes let out a roar – and in doing so will make the hilt of his embedded sword a prime target for grappling onto, and performing a Grappling Hook Attack can score you some free hits.

It’s also worth noting that because he’s still a beast, the Shinobi Firecrackers can still work wonders for stunning him. However, this is not without danger – he often responds to the explosions by rearing up on his hind legs, and then belly flopping down – which can damage you if you don’t strafe him first to get him from the back when he falls. He can also be stunned in much the same way just with regular attacks and fall down to expose his head, and if you keep up the pressure, he may roll over onto his back before eventually scurrying away.

The good news is he only has one health bar, so just concern yourself with trying to get a feel for his attack patterns – make use of when he’s stunned, and don’t get to greedy when you think he’s fallen down. You can still deflect a majority of his swipes, they just might be difficult until you get the rhythm for his attacks down – but building posture damage when his health gets lower is the way to go.

Keep it up, and you’ll be able to perform a Shinobi Finisher and complete the job that the sword in his neck started….

Phase Two[edit]

Yes. This is happening, and now you know just how bizarre this fight truly is.

Not content with being beheaded, the Guardian Ape will rise up to hold his own head in one hand, and the beheading sword in the other, and square off for round two. As you may expect, he no longer cares for the Shinobi Firecracker, so don’t bother with it.

If you thought the first phase was unpredictable, try fighting when you only see from the head in your hand. Because of this, the Guardian Ape will stagger about, and his moves will seem almost more haphazard and even snakelike as he stumbles left and right.

The beginning of this phase will almost always start the same way: He’ll raise his head back on his shoulders, and let loose a giant scream that will cause an insane amount of unblockable Terror Damage that can kill you if the terror bar fills up. Because of this, as soon as you see him raise his head up, immediately sprint away from him until you are safely out of range of the scream, and wait for him to stop before charging back in. He will continually do this during the fight – which means you need to be ready at a moment’s notice to drop everything and run – and be sure to use a Pacifying Agent if you get caught in the blast.

The Guardian Ape will also employ a lot of crazy sword attacks, and some are harder to predict than others. One combo comes with two sets of curving thrust attacks that are staggered in pacing to confuse your deflection times – wait for him to pull back first before blocking the thrusts to deflect them all.

Another involves a lot of dangerous looking overhead slash attacks – though all can be deflected once you get the pattern down – but the last attack has him wait while holding the sword high before sending it crashing down. It may look devastating – and it is – but if you deflect it, you’ll be sent sliding back, and the force of the deflection will make the Guardian Ape stumble and fall down, giving you an excellent opening for several hits. Just be wary, as he likes to get up right into his terror scream, so back off just in case.

He also has a bizarre attack where he slides across the ground for a moment before doing a wide weep at the end of the slide that’s just slow enough to throw you off and make it difficult to evade – however if you see him start to slide you can sprint down to his legs where his sword won’t reach and poke him from down there. It’s a great move to punish, so long as you don’t try from the front, as the reach of his swipe is longer than you’d expect.

Finally, he has two powerful unblockable ground sweep attacks – one as he madly dashes to the left or right while attacking to give it incredible reach – so always jump backwards, as he usually moves to quickly and far for you to get a jump on top of him. The other involves him jumping high into the air and falling while completely vertical, only to land in a roll with a perilous sweeping attack – but as he doesn’t move when landing, you can jump off this attack to deal more posture damage.

As long as you play this phase extremely carefully and don’t go greedy with attacks – run away from his screams and deflect those powerful dropping sword slams to punish him, you can eventually whittle his health and posture down once more – and this time Sekiro will make sure he stays down by plunging his hand down the Ape’s neck to pull out a massive centipede that appears to be the cause of the ape’s undeath – and finish it for good, granting you the Memory: Guardian Ape, as well as a Slender Finger, which can be converted into a Prosthetic Tool, the Finger Whistle.

Now the small cave beyond is finally accessible, and inside where the waters of the fountainhead pool you’ll find the Lotus of the Palace – the flower you need as part of one of the aromas needed to reach the Divine Realm.

Return to the Sculptor to fit your Shinobi Prosthetic with the Finger Whistle as means to attract enemies without using Ceramic Shards, and also make beasts attack anyone nearby. Along with the Divine Abduction, you should now have all possible Prosthetic Tools – not including the upgrades and variations of the existing tools.

Head back to Lord Kuro next and show him the flower and tell him of your exploits. In return, Lord Kuro has found a new problem – you need the blood of the Dragon’s Heritage to complete the aroma – but the Divine Heir cannot bleed. However, he’s found a Page’s Diary from the previous Lord Takeru that references something that might be able to draw blood.

Lady Emma knows one such item that can do the job that’s located in the Senpou Temple: the Mortal Blade, and she’ll give you the Immortal Severance Scrap as proof.

But how to get to Senpou Temple? We’ve already been told that the roads are blocked by Isshin – so we need to find another way in – which lies through the Abandoned Dungeon located across the bridge above the Ashina Reservoir. If you’ve already found the entrance, you can teleport to the Abandoned Dungeon Entrance Sculptor’s Idol to brave the dark depths.



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