Yesterday morning Fullbright’s Steve Gaynor asked game developers to share their “game dev crimes” – tricks, workarounds, or inefficient ways to create a game or fix stubborn technical issues.

The responses quickly game pouring in as other developers shared their own tricks. All of them offer a look at how some of our favorite games are made out of rickety little bits of code hamstrung together to make something truly special, while some of them are just funny.

Some of them can get a little technical, but many of them are fun even without a knowledge of Java, CSS, or Unity. Here are some of our favorites.

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