The Auror Advantage
+10 Power vs Foes with half stamina
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↘
Protego Practice
+1% Protego Power
+ 2% Protego Power
Prerequsit: The Auror advantage
The Flitckwick Method
+2 Power
+2 Power
Prerequesit: The Auror Advantage
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↙
Third Position
+2 Power
+2 Power
+2 Power
Prerequisit: The Weaknening Hex
⬅
The Weakening Hex
Impair a Foe by lowering their power.
Prerequisit: Protego Practice or The Flitwick Method
➡
➡
➡
Field Training
+1% Precision
+1% Precision
+2 Precision
Prerequisit: The Weakening Hex.
⬇
⬇
↙
⬇
Resilience Training
+6 Stamina
+7 Stamina
+8 Stamina
Prequisit: Auror’s Handbook
⬅
Auror’s Handbook
+7 Stamina
+8 Stamina
Prerequisit:Third Position
The Bat Bogey Hex
Reduce a single Foe’s Stamina by a small amount.
Prerequsit: The Weakening Hex
Steel Conviction
+1 Maximum Focus
+1 Maximum Focus
Prerequisit: Field Training
⬇
⬇
⬇
⬇
⬇
Method in the Mad-Eye
+7 Stamina
+8 Stamina
+10 Stamina
Prerequisit: Resilience Training
⬇
Playing Dirty
+10% Defence vs Foes with half Stamina
Prerequisit: Steel Conviction
Mind the Gaps
+1% Precision
+1% Precision
+2% Precision
Prerequisit: Field Training
↘
⬇
↙
Gawaining Experience
+9 Stamina
+10 Stamina
Ferocious Bat-Bogey Hex
Reduce Foe Stamina -2
Prerequisit: The Weakening Hex
Self Reflection
+4% Critical Power
+5% Critical Power
+6% Critical Power
Prerequisit: Mind the Gaps
↙
↘
↙
⬇
Improved Weakness Hex
-5% to Foe Power
-5% Foe Power
Prerequisite: Gawaining Experience
The Focus Charm
Transfer Focus from yourself to a teammate
Prerequisite: Gawaining Experience or Self Reflection
The Duelists
+2 Power
+2 Power
+2 Power
⬇
↙
⬇
↘
↘
Dueling in the Dark
+1 Initial Focus
Prerequisite: Improved Weakness Hex
Somatic Casting
+2 Power
+2 Power
+3 Power
Prerequsite: The Focus Charm
⬇
Full Body Fitness
+9 Stamina
+10 Stamina
+12 Stamina
Prerequisite: The Focus Charm
The Punishment Principle
+2 Power
+2 Power
+3 Power
Prerequisite: The Duelists
⬇
⬇
⬇
⬇
⬇
⬇
⬇
Dueling Dummy
+3 Power
+3 Power
Prerequisite: The Focus Charm
An Unforgivable
+9 Stamina
+10 Stamina
+12 Stamina
Prerequisite: Full Body Fitness
Waldem McNair
+3 Power
+3 Power
+3 Power
Prerequisite: The Punishment Principle
⬇
⬇
⬇
⬇
⬇
Constant Vigilance
+1 Maximum Focus
+1 Maximum Focus
+1 Maximum Focus
Prerequisite: Dueling in the Dark
To Protect and Serve
+5% Proficiency Power
+6% Proficiency Power
+8% Proficiency Power
Prerequisite: Somatic Casting
Dancing with Dummies
+35% Precision vs foes with full Stamina
Prerequisite: Dueling Dummy
Hidden Gem
+6% Defence
+9% Defence
Prerequisite: An Unforgivable
⬇
⬇
↘
↙
⬇
Practice Range
+3% Accuracy
+5% Accuracy
+7% Accuracy
Prerequisite: Constant Vigilance
Weakness Hex Maxima
-5% to Foe Power
-5% to Foe Powre
-5% to Foe Power
Prerequsite: The Confusion Hex
⬅
The Confusion Hex
Lower a Foe’s Dodge, Defence, and Defence Breach.
Prerequisite: To Protect and Serve or Hidden Gem
Diggle’s Discriminating Discourse
-3% Defence Breach
-4% Defence Breach
-5% Defence Breach
Prerequisite: Walden Mcnair
↙
↙
↘
Confusion Hex Repetitions
-10% Foe Defence
-10% Foe Defence
-10% Foe Defence
Prerequisite: Weakness Hex Maxima
The Criminal Mind
+7% Proficiency Power
+8% Proficiency Power
+10% Proficiency Power
Prerequisite: The Confusion Hex
Battle Instinct
+2% Precision
+2% Precision
+3% Precision
Prerequisite: The Confusion Hex
➡
Creatures Elective
+6% Deficiency Defence
+8% Deficiency Defence
+11% Deficiency Defence
Prerequisite: Battle Instinct
⬇
↙
⬇
Advanced Guard
+2% Protego Power
+2% Protego Power
+3% Protego Power
Prerequisite: History of the Dark Arts
⬅
History of the Dark Arts
+8% Proficiency Power
+9% Proficiency Power
+11% Proficiency Power
Prerequisite: The Criminal Mind
➡
Thieve’s Survival Guide
+2% Precision
+2% Precision
+3% Precision
Prerequisite: Battle Instinct or History of the Dark Arts
Knowledge and Understanding
+11% Deficiency Defence
+14% Deficiency Defence
Prerequisite: Creatures Elective
⬇
⬇
⬇
↙
Into The Fire
+11 Stamina
+13 Stamina
+15 Stamina
Prerequisite: Advanced Guard
Best-Laid Plans
+1 Initial Focus
Prerequisite: History of the Dark Arts
Accelerating Blast
+6% Critical Power
+7% Critical Power
+9% Critical Power
Prerequisite: Thieve’s Survival Guide or Light and Shadow Room
⬅
Light and Shadow Room
+7% Critical Power
+9%Critical Power
+10%Critical Power
Prerequisite: Knowledge and Understanding
Expanding Repertoire
+3 Power
+3 Power
+3 Power
Prerequisite: Knowledge and Understanding
⬇
⬇
⬇
⬇
Fashion Forward
+10% Defence
+14% Defence
Prerequisite: Into the Fire
Weakening Hex Mastery
-10% to Foe Defence
-10% to Foe Dodge
-10% to Foe Defence Breach
Prerequisite: Best-Laid Plans
⬇
Perfect Form
+3 Power
+3 Power
+3 Power
Prerequisite: Expanding Repertoire
⬇
⬇
⬇
The Trick with Death Eaters
+25% Precision vs Death Eaters
Prerequisite: Fashion Forward
First Strike
+50% Critical Power to Foes with full Stamina
Prerequisite: Accelerating Blast
Full Moon Hunter
+30% Defence Breach vs Werewolves
Prerequisite: Perfect Form