After an 11-year gap between games, Path of Exile 2 got off to a hot start earlier this month with its early-access period. Although fans have responded very favorably to the game so far, Path of Exile 2 developer Grinding Gear Games has already taken in player feedback for some post-launch changes.

In a post on Path of Exile 2’s official site, the developer noted that some of the most pressing issues have already been addressed with a new update, while others will be fixed in an upcoming patch. One area that Grinding Gear is moving more cautiously on is item-drop frequency. To give players more rewards, the number of rare monsters is being increased, while more valuable drops can be earned from defeating the extra-difficult rare monsters that appear later in the game.

Some of the adjustments being saved for a later patch include dodge-roll modifications that will make it easier to avoid being trapped by monsters, the ability to teleport between saved checkpoints, the addition of more checkpoints, and a change to the minimap that will make rare monsters appear when there are 200 remaining, instead of 50 remaining.

Grinding Gear previously announced that Path of Exile 2 features cross-play and cross-progression across PC, PlayStation 5, and Xbox Series X|S. The publisher also assured players that the sequel isn’t replacing the original Path of Exile. Earlier this month, Path of Exile 2 rushed passed the 1 million players mark in early access.

The notes for Path of Exile 2’s 0.1.0c patch are reproduced below.

  • Campaign bosses killed after the first kill will now drop less currency items, replacing them with other items.
  • Increased the drop rate of Regal Orbs.
  • Significantly increased the drop rate of Gemcutter’s Prisms.
  • A single Gemcutter’s Prism also improves the Quality of a Skill Gem by +5% (previously +1%).
  • Lowered the drop rate of Chaos Orbs and distributed it amongst the other more valued Currency Items (Like Regal Orbs, Exalted Orbs).
  • Lowered the drop rate of Artificer’s Orbs and distributed it to Lesser Jeweller’s Orbs.
  • Disenchanting Rare Items with 6 Modifiers now provides 2 Regal Shards (previously 1). The value displayed will still show as 1 until a later patch.
  • Increased the values of all Prefix Modifiers that can roll on Waystones. We’ve also adjusted the chances of getting the more commonly powerful Modifiers such as increases to Rarity and Pack Size.
  • Monster Modifiers now grant higher amounts of Item Rarity and Item Quantity. This is most common on Magic and Rare enemies, but also affects Unique Enemies if applied through various Endgame Mechanics like the Deadly Evolution Keystone.
  • Increased the chance for Rare Monsters in Maps to have 3 or 4 modifiers.
  • Rare Monsters in Map areas are now revealed on the minimap when there are 200 Monsters remaining (previously 50).
  • Fixed a bug where some Persistent Buff Skills, such as Raging Spirits and Mana Remnants, were not working for the Infernalist when in Demon Form.
  • Fixed a bug where you could sometimes be unable to interact with the Map Device in The Ziggurat Refuge.
  • Fixed a bug where Monsters Shattered in a Blood Circle Ultimatum Encounter were not contributing blood.
  • Fixed a bug that could cause the instance to permanently stop time (freeze) when trying to revive a Chronomancer.
  • Fixed a bug where Rare Monsters could not be found within the Chimeral Wetlands.
  • Fixed a bug where “Move only” was name-locking.
  • Fixed three instance crashes.
  • Fixed a client crash.



Read More

LEAVE A REPLY

Please enter your comment!
Please enter your name here