A screenshot of a Helldivers 2 squad fighting Terminids on a desert planet.

Image: Arrowhead Game Studios / Sony

Let’s just pause and take stock of how much has happened in everyone’s favorite new co-op shooter, Helldivers 2, since it launched a month ago: the first players dropped in to find a bug-infested galaxy, quickly found there were also killer robots on the other side of said galaxy, fought for a planet they believed was their very own Vietnam and lost, bounced back in order to seize the means of exosuit production, won, unlocked mechs, survived their first meta upheaval, fell victim to a planetary hazard or two, and are most recently fighting to exterminate the bugs in a sector for good. That’s a lot of action and back-and-forth over the span of a relatively short period of time, and things show no signs of letting up, as players are now encountering a troublesome new adversary on the frontlines.

Just as Helldivers 2 players began liberating the Umlaut Sector, a series of planets with pesticide-spewing towers called the Terminid Control System that can purportedly wipe out the bugs threatening Super Earth, Arrowhead Game Studios has rolled out their latest surprise to unsuspecting players and introduced flying bugs. Or did they?



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