Palworld developer Pocketpair has released a significant new patch for the Steam version of the game that makes a number of fixes.
Steam patch v0.1.4.0 fixes crash issues, gameplay issues, and glitches, among other things. Elsewhere, there are fixes for base issues, including one that means Pals who are manually assigned to a breeding farm will not become hungry and their manual assignments will not be removed.
Some of the bugs fixed by this patch are worth highlighting because they’re quite funny. For example, there’s a fix for an issue where Pals at the base would continue to cut down trees that were already cut (talk about a thankless task), and a fix for an issue where Pals at the base were on the verge of death due to unexplained falling damage (we’ve all been there). Here’s another one: a fix for an issue where Pals at the base would float under some conditions. What are those Pals smoking?
On a more serious note, the patch makes an initial fix for an issue where the game would always crash and save data would be corrupted when the guild’s total number of Pals captured reached around 7000. However, save data that has already been in this state (in the case of a server, the server’s world data) prior to this update will still be unable to load, Pocketpair said.
While the Steam patch is out now, Pocketpair said Xbox patch v0.1.1.3 “will be released as soon as it is ready”. There is a disparity between the Xbox and Steam versions of Palworld, not least in the Xbox version’s lack of dedicated servers, which limits the number of players who can play together. This week, Microsoft said it will be working directly with Pocketpair to assist in supplying the resources necessary to keep the momentum of the monster survival game going strong, including providing support to enable dedicated servers.
Palworld is a smash hit, crossing over an eye-watering 19 million players across all platforms since going on sale January 19. It’s the most-played game on Steam right now, and the biggest third-party launch in Game Pass history with over seven million players and a daily player peak of just shy of three million. On Steam alone, Palworld has sold 12 million copies.
But Palworld is also one of the most controversial video game releases in recent memory. Developer Pocketpair has said its staff have received death threats amid Pokémon “rip-off” claims, which it has denied. Soon after launch, Nintendo moved quickly to remove an eye-catching Pokémon mod, then The Pokemon Company issued a statement, saying: “We intend to investigate and take appropriate measures to address any acts that infringe on intellectual property rights related to Pokémon.” IGN asked lawyers whether Nintendo could successfully sue.
If you’re playing, be sure to check out IGN’s interactive Palworld map.
Here are the Palworld Steam update v0.1.4.0 patch notes in full:
▼Major Fixes
・Fixed an issue where the game would crash under certain conditions
・Fixed an issue where if another player’s pal/base pal had HP 30% or less, it could be captured by using a sphere.
・Fixed an issue where enemy pals would get stuck in walls due to charge attacks.
・Implemented the first fix for an issue where the game would always crash and save data would be corrupted when the guild’s total number of pals captured reached around 7000.
*The game no longer crashes even if the total number of captured objects exceeds 7000.
However, save data that has already been in this state (in the case of a server, the server’s world data) prior to this update will still be unable to load.
We are continuing to work on fixing this issue permanently.
▼Key Configuration
・Added support for mouse side keys and numeric keypad in keyboard key configuration.
*Further improvements are currently planned, such as support for interact key configuration.
▼Player Issues
・Fixed an issue where players on dedicated servers and co-op (online) were receiving damage twice.
・Specifications have been changed so that you can move at extremely low speed even when you have exceeded the weight limit.
・Players will no longer pass through walls when dismounting.
・Fixed an issue where capture power strengthened by Lifmunk Effigies was reset when using memory reset drugs.
・Fixed an issue where armor could be equipped in the wrong slot.
・Adjusted camera positions of several Pals to make it easier to see when mounted.
▼Base Issues
・Specifications have been changed so that Pals who are manually assigned to a breeding farm will not become hungry and their manual assignments will not be removed.
・The key to lift Pals has been changed from F → V (Pad: X → Y) in order to prevent accidents.
・Reduced the speed and range of fire spreading on wooden buildings.
・Fixed an issue where manual work assignments could not be set at all under certain circumstances.
・Fixed an issue where extremely high-level Relaxaurus would attack the base during raids.
・Added several measures to prevent base Pals from getting stuck.
・Fixed an issue where Pals would get stuck while transporting items and would drop them on the spot.
・Fixed an issue where Pals at the base would continue to cut down trees that were already cut.
・Fixed an issue where Pals at the base were on the verge of death due to unexplained falling damage.
・Fixed an issue where Pals at the base would float under some conditions.
・Fixed an issue where if a farm was built on the second floor or above, work pals would be unable to move on the floors below.
▼Other
・Corrected incorrect text
・Measures have been added to prevent cheating and stealing other players’ Pals.
・Many other minor fixes such as the addition of a UI key guide.
Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at [email protected] or confidentially at [email protected].