Share.

Quite frankly, I’m all for motorcycle parkour.

Infamous developer Sucker Punch is celebrating the 10-year anniversary of the franchise by sharing some behind-the-scenes details of the game’s conception and development. These include some simple logistical facts, like name changes, but also some incredibly significant changes to gameplay that could have spelled a very different direction for the franchise.

 

Most notably, Infamous featured some dramatically different gameplay elements, like the ability to change your hero costume in a phonebooth ala the classic Superman trope, or customizing buildings with various shops to keep citizens happy. The weirdest gameplay prototypes included citizens speaking a rough gibberish, much like The Sims franchise’s “Simlish”, but also had motorcycle parkour. A video shared by Sucker Punch shows a clip of the player character driving through a small crowd on a motorcycle and quickly leaping onto the edge of a bridge and driving over a river and bunnyhopping over the heads of other people.

 

 

Sucker Punch also experimented with an ability to skate through the city using an energy field, and it looks somewhat similar to the hover skating that Jak 2 introduced into its own franchise a generation earlier.

If Sucker Punch fans ever find themselves calling the company’s offices, they might also hear the voice of Zeke, Cole’s friend and accomplice from the first two games, as the outgoing voicemail message.

IGN gave the original Infamous a 9.2 out of 10, and Greg Miller called it “one of the best offerings on PS3 to date.” We last heard from the Infamous franchise with Infamous: Second Son and Last Light on PS4, and Sucker Punch is currently developing the samurai adventure game Ghost of Tsushima.

Joseph Knoop is a writer and web producer for IGN, and he just wants his boy Sly back for one more ride. Light up his day on Twitter @JosephKnoop.



Source link

LEAVE A REPLY

Please enter your comment!
Please enter your name here