Early this year, Obsidian announced their top-down RPG Pillars of Eternity II would also be on consoles and not just PC. The studio hoped to bring the game to PlayStation 4, Xbox One, and Switch before the end of 2018, but anyone with access to a calendar can tell you that is becoming increasingly unlikely. While it may have slipped out of this year, Obsidian has clarified that the game is still coming and it’s doing so to all the platforms it was announced for.
Hidden at the bottom of a larger blog post about the Forgotten Sanctum DLC, the developer posted a note about the game’s upcoming console releases.
“As we stated, our partners at Grip Digital have been hard at work, and Deadfire will be releasing on the Xbox One, PlayStation 4, and Nintendo Switch in 2019,” the post reads. “We are pleased to also announce that the console edition will ship with all expansions, updates, and free DLC’s included at launch! We don’t have an exact date for you yet, but as soon as we have one, we will let you know!”
Grip Digital, the studio in charge of porting the game, is also the studio behind Mothergunship and the last-generation ports of puzzle game Q.U.B.E. to consoles.
Fans had been concerned for the port’s existence after Obsidian had been so quiet about it in the ensuing ten months since it was announced. Further complicating matters was Microsoft announcing their intent to acquire the studio at the recent XO18 conference. However, much like with Minecraft, Microsoft seems to occasionally see themselves as a third party publisher for other platforms and isn’t cancelling rival console versions.
Another Obsidian game Microsoft is all too happy to allow on PlayStation 4 is the Take Two-published Outer Worlds. You can see us play the Fallout: New Vegas successor here, read our six biggest takeaways from playing more of the game than we can show, and listen to us discuss it on the GI Show.