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Ubisoft will continue to focus on huge open-world games that take many hours to play, but has the goal to provide smaller-scale adventures within large worlds, says the company’s CEO.Talking to gamesindustry.biz, Yves Guillemot said “No,” to the question of if the company would ever return to games of the scale of Assassin’s Creed Unity, in which the main story can easily be finished in around 15 hours. That’s a very brief trip compared to Assassin’s Creed Odyssey

, which on average takes up 60 hours of people’s time.

See what we thought of Ubisoft’s biggest Assassin’s Creed ever in our Odyssey review.

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“Our goal is to make sure you can have a Unity within an Odyssey,” said Guillemot. “If you want to have a story of 15 hours, you can have it, but you can also have other stories. You live in that world and you pursue what you want to pursue. You have an experience, many Unity-like experiences.”

Guillemot also points out that the 60-hour average playtime from Odyssey proves that “players got a lot from their investment in the game, a lot more than they got before.” The company’s change in focus to long-term support also helps extend that life, with planned DLC schedules that span multiple story episodes as well as microtransaction boosters and virtual currency.

Every IGN Assassin’s Creed Review

Guillemot’s comments suggest that certain types of Ubisoft games may now be a thing of the past. It seems unlikely, for instance, that we will see another linear Ubisoft campaign such as those seen in the Splinter Cell games. The comments also help contextualise Ghost Recon’s shift from linear FPS to open-world sandbox shooter.

Meanwhile, Assassin’s Creed Odyssey continues to grow, with the addition of the educational Discovery Mode this week.

Matt Purslow is IGN’s UK News and Entertainment Writer. You can follow him on Twitter.

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