comes on the heels of Avengers: Endgame, the 2nd biggest film of all time worldwide. And so, understandably, there might be quite a few Marvel fans planning to dive into the series for the first time. Marvel Games and developer Team Ninja have worked to ensure the adventure remains accessible to them, while also delivering plenty of challenge for veteran players.IGN spoke to members of Team Ninja and Marvel Games at E3 — you can read our previous coverage about the X-Men being included in Ultimate Alliance 3. But with Marvel Ultimate Alliance 3 scheduled for release tomorrow, we’re publishing more from our interview.
With Ultimate Alliance 3 being made by Nioh and Ninja Gaiden studio Team Ninja, you might expect a certain level of difficulty in Ultimate Alliance 3. And the upcoming Marvel sequel was actually a bit too difficult during production for a time.
“Team Ninja is known for making games that are very difficult. And there was one point when Mike [Jones of Marvel Games] told us the game was way too difficult,” Ultimate Alliance 3 Producer Yousuka Hayashi told IGN via translation.
“We talked about it a lot,” Jones joked in reply.
“So we had to make some adjustments there,” Hayashi continued via translation.
As Hayashi and Jones noted, Ultimate Alliance 3 will start players out with two difficulties – Friendly and Mighty. Friendly is for a more “casual” playstyle, Jones suggested, though noted it’s “not a walk in the park.”
“If you’re an action game fan, a Team Ninja fan, and you’ve played the previous games, start with Mighty and go from there,” Jones explained.
And for those craving additional difficulty opportunities, Jones noted an “Ultimate” difficulty will also be unlockable. And Hayashi teased other challenges along the way for players, regardless of their chosen difficulty level.
“You might find yourself entering Infinity Rifts, and those are going to be a lot more difficult,” Hayashi teased. Infinity rifts will be hidden throughout the story mode, with different trials and challenges awaiting players. These rifts will have unique rewards and offer “remixed” scenarios from the main game.
And however you play that main campaign, Ultimate Alliance allows for both single-player and multiplayer — both local and online — options. For those going it alone, Team Ninja has included a camera adjustment to allow for a look that more closely mirrors the developer’s other games.
“[Ultimate Alliance 3] has the old-school isometric four-player camera that’s pulled back,” Jones said. “But also if you’re just playing by yourself on a Switch, whether you’re playing one-player, or you’re playing ad-hoc, or you’re playing online, there’s a hero camera that’s much closer and more intimate that feels like a Team Ninja action game. You’re actually closer in the battle because you’re just playing your character.”
Players will be able to experience for themselves what that camera mode is like when Marvel Ultimate Alliance 3 exclusively debuts on the Nintendo Switch on July 19. For more, check out the details on the Marvel Ultimate Alliance 3 expansion pass, the many other gameplay and story Marvel Ultimate Alliance 3 details we’ve learned, and find out why Ultimate Alliance 3 found its way to being a Nintendo Switch exclusive.
Jonathon Dornbush is IGN’s Senior News Editor who played the X-Men Legends games over and over and over as a kid back in the day. Talk to him about who you’re most excited to play as on Twitter @jmdornbush.